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Essay 8 - Various clothing on Jorune

COPYRIGHT 1986, SKYREALMS PUBLISHING

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BY: Mark Wallace
FOR: Andrew Leker


ABSTRACT: Various clothing on Jorune.

Fabrics and their prices:
The price listed below for each material includes a shirt and a pair of
pants.

RELATIVE
ANIMAL SKINS  PRICE

Thombo    15 Gemules
Lothern    25 Gemules
Do-odreh  1 Gemlink
Clemmisin (armor)        1 Gemlink
Cushindell Silk-Moth   45 Gemules

PLANT
Cotton  8 Gemules
Coditch  25 Bits
Simra-Vintch  1 Gemules


CLOTHING AND FABRICS ON JORUNE

CLOTHING FROM ANIMAL SKINS

Clothing for humans on Jorune is made typically from either hides, fibrous
plant husks, or cotton-like materials. Hides are taken from thombos, lothern
(Illustration on page 52 of the Sholari Guide), clemmisins (Clemmisins are
large creatures) and do-odreh (a large creature from which hides can be
taken, fairly long and flat. The do-odreh is related to the ramian genetic
line), all of which are cured. For armor, it is the clemmisin skin that is
valued. This bulbous creature's thick, stringy hair must be shaved before
preparation of the armor. It is often saved to make rope. The skins are then
pounded and lacquered until tough.thing is made from the clemmisin
the hair is trimmed but not shaved oft, leaving enough insulation to keep out
the cold in Crith (Winter).

Do-odreh
The do-odreh's thin, light-weight skin is used for lighter clothing. It's
composition is speckled and it makes crinkly sounds when folded. Although it
feels fragile, it lasts for generations if oiled every so often. Fine bags,
hair nets and Ardothian "long-scarves" (worn only by women of impeccable
taste and finance) are crafted from these hides. The do-odreh itself is
snake-like, long, wide, and flat. Though they have no fangs, as do snakes,
they are protected from other creatures by sharp flat quills that can be
extended from under their skin, making a predator think twice before grabbing
hold. The skinning process is delicate, and requires player characters make a
percentile roll to determine whether they can avoid cutting themselves on the
do-odreh's razor sharp defenses. (Allow players to use their highest skill
level in the Hunter skill group on their character sheet. A successful roll
indicates that the person remains uncut throughout the process.)

Thombo Skins
I
Thombo skins are less valued and more common. When made into leather they
always retain a bit of the animal's smell (hence the large perfume trade In
Ardoth). If soaked, It smells especially bad. Those traveling In the rain
wearing thombo clothing often tend to their soaked garbs before their mounts.
When dry, thombo skins are somewhat stiff, but flex without cracking; they
deform well, making them useful as hot-mitts and gloves. Thombo clothing
becomes more comfortable with wear.

Lothern Skins
Lastly, lothern skins are made into tough, durable hides, that provide good
insulation, and great comfort. Though it doesn't look it from a distance,
this skin is rough, even sharp at spots. Even though It is sanded down before
being crafted into clothing, it never loses all its roughness. What gives It
its flexibility is a long soaking In oils and roots that make it pliable
almost indefinitely. In hot, dry weather, lothern skins tend to dry out and
crack. Oils can be purchased for a few yules that remedy this problem before
it becomes extreme (Tam run oil typically used: 10 yules for a quart of this
liquid.)

Prices
For thombo, lothern and do-odreh clothing, relative prices will be 1:2:20, so
a jacket made from thombo skin that costs 15 gemules would cost 30 if made
from lothern skin, and 3 gemlinks If made of do-odreh. Clemmisin armoring
costs approximately the same as clothing made of do-odreh, but few casual
clothes are fashioned out of this material. The only long listing process to
preserve it is curing, which makes it hard and barely flexible. For this
reason, luggage of the very rich is often clemmisin.


CLOTHING FROM PLANTS

Coditch
Of the fibrous plant husks used for clothing, coditch and simra-vintch are
the most common in rural areas. Coditch is the plant grown by thriddle,
especially those Cosahmi, located just west of the Kuggin Mountain range. The
bright orange husks to this corn-like crop are stripped away and carted off
to be bleached, boiled, and woven. Finished, lightweight, easy-breathing
clothes are fashioned. The cost of coditch clothing is very low, on the same
scale as that of thombo clothing or perhaps a bit lower in the valley (Gauss
Valley). This material is easy dyed before use, leading to colorful designs.
Its texture is almost as fine is silk but its availability prevents it from
being considered precious. Besides, it wears out quickly; a pair of coditch
socks lasts for only a few weeks, shirts and pants about a month. Old coditch
clothes are typically burned on the outskirts of town.

Simri-Vintch
The simra-vintch is related to vintch, that desert plant which has long been
a night's retreat for travelers in the wilderness. This form of vintch
however, is smaller and more fibrous. At one half to one meter in diameter,
these plants are home to creatures no larger than pibbers and dharmees. The
simra-vintch is ideal for rain-coats and snow vests. So well adapted is the
vintch to extremes in clime that clothing made from its fibers give their
wearers great protection against the wind and moisture. Before simri-vintch
petals can be woven the plant must be thoroughly dried and beaten down.
Although comfortable, most wearers complain of this material's "lumpiness."
Clothing made of simra-vintch sells for less than thombos skins.

Cottons
Although cotton is very rare and is only cultivated in the Sobayid, the seeds
of the common spiral-vine are encased in a fluffy twine that can be crafted
into cloth. Although not as soft as cotton, it is easy to weave and
plentiful. Such cloth is relatively inexpensive, but is less durable than a
hide. The color of this material is an oft white with occasional streaks of
brown, much like a light tweed.


CLOTHING FROM INSECTS
Cushindell Silk-Moth
The Cushindell silk-moth is described thoroughly in SR201 in the description
of the Cushindell Marshes, Phalmre and Delmre in Lusail. The cushdin fabric
crafted in Lelligire is distributed throughout the realm. Though expensive,
it is in high demand for its comfort and beauty. Casual kesht garb is
exclusively fashioned from cushdin (a heavier silk percentage than cotton for
kesht).


WHAT DO MOST PEOPLE WEAR?

1
Most country people will wear coditch or simra-vintch clothing. It's
comfortable, and inexpensive. These garments are easily cleaned of sweat and
dirt and are the favorites of those indulging in routine, heavy labor. In
areas of high population, those well-off enough to buy cushdin clothing do
so, followed by lothern and do-odreh; lower In price come thombo, coditch,
and simra-vintch clothes.

Styles vary between cities, and even between neighborhoods. In the muadra
part of Ardoth (the city's south end), darker colors seem to be the style,
but muadra wear less than the other human races. The humans of Ardoth often
dress in gowns and robes, wearing coditch clothes of a variety of colors. The
very poor in Ardoth buy their clothes from the thivin who do not bother to go
through the bleaching process, leaving those of low income to dress In
clothes tinted a bland yellow or tan.

As a group, boccord tend to avoid clothes made of simra-vintch and they wear
more thombo hides and articles made of coditch. A common complaint is that
the simra-vintch doesn't air well enough, and is too stuffy. Though the
thombo hides have similar problems, they tend not to stick to the skin when
perspiring. Cottons are preferred but are too expensive for some.

CLOTHES WORN IN:

The Gauss Valley
The peoples of the Gauss Valley dress in a colorful assortment of dress.
Here, coditch Is the primary material used in design. Gowns, robes, and
dresses are the most common forms. Those from the Valley will not dress in
dark colors, linking black with the linens used to cover the dead during the
plagues of the past.

Miedrinth
Near the East Trinnu Jungle Lands lie hot, humid, flats where the city of
Miedrinth was built. People here dress in lightweight clothes and often wear
hats to protect themselves from the intense sun. Light colors are preferred,
and most shirts have flaps to help them breath better.

Sychill
This northern city sits at the end of an isthmus overlooking the Sychill Sea.
The winds pick up in the afternoon as the temperature drops. Warm cloaks and
heavy scarves replace the wind-breakers worn in the morning hours. With the
cold and dampness of the environment, people have taken to wearing boots. In
Crith, the center of the city is a noisy congestion of feet clomping there
way through puddles and slush. Dark browns and pale blues are the city
colors. The yords here dress in distinctive yellow, but in contrast to those
in other cities, they patrol very little. Sychill yords are stationed, making
only occasional duties.