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Civilization: Piracy and Iconoclasm & Heresy Variants

Posted by Marc Philips (marc@cfmu.eurocontrol.be)

Piracy

For those who think that piracy should sometimes hurt more than civil war :

The player trading piracy steals one trade card from the primary victim for each ship that he (the player trading the card) has.

Restriction #1 : The ship must be able to reach a coastal city belonging to the primary victim in any number of legal moves; e.g. if the trading player only has ships in the Red Sea area and the primary victim only has coastal cities along the Mediterranean, piracy has no effect.

Restriction #2 : Each ship must be able to reach a different city; e.g. a player with four ships can only claim one trade card from a player who has one coastal city.

The player trading the cards looks at the primary victims' trade cards and selects (not pick at random) cards.

If piracy was not traded, the primary victim looses one card for each ship belonging to other players. The above restrictions apply. The cards are selected at random and returned to the bottom of the trade stacks. You can opt to limit the number of cards that can be lost in that way (four is a reasonable maximum).

There are no secondary victims.

Iconoclasm & Heresy

The primary victim looses two civilization cards. The player trading the calamity chooses the cards.

For each of Law, Phylosophy and Theology that the primary victim has, he can choose two cards that the trading player cannot select.

There are no secondary victims.