Civilization: GWUGS Civilization Cards Variant
GWUGS Civilization Cards -- updated 12/5/93
Ok gamers, here are the GWUGS Civilization(TM) cards. Copyright 1993 The George Washington University Gamer's Society. Feel free to use them all you want, just don't try to make any money off them with out our permission.
These cards were made to spice the game up, bring in advances from the computer game that were not in the board game, and to give us cards to buy after we bought all the standard cards. These cards were designed to be played with Advanced Civilization using the imperial and trade city variants. The will work with out them, but the odds are you'll never have the points to buy most of them.
When using these cards, they don't cause the AST requirements to increase. When it says you need cards of every color, it means every color that came with the game -- not the new ones introduced below.
The New Types of Cards
Politics (purple), Trade (pink), Adv. Crafts (brown)
The colors were picked because those were the color markers we had available. Adv. Crafts are different from Crafts because if they were all lumped together, the discounts would get too astronomical.
The Cards
Name: Ironworking Type: Adv. Crafts Cost:240 Discounts: 10 Adv C. Prereq: Metalworking Description: Metalworking level 2. You remove tokens last, unless they also have ironworking. Name: Galleons Type: Adv. Crafts Cost:150 Discounts: 10 Adv. C. Description: Ships have two options: 1) act normally, 2)carry 7 tokens 3 spaces. Aggravates slave revolt by 5 tokens. Name: Grainary Type: Adv. Crafts Cost:140 Discounts: 10 Adv. C. Prereq:Agriculture, Engineering Description: reduces effect of famine by 1 for every city on the board Name: Glassblowing Type: Adv. Crafts Cost: 90 Discounts: 10 Adv. C, 10 Crafts Description: reduces famine by 2 for every wine held in hand and not traded in that round (like pottery and grain) Name: Plumbing Type: Adv. Crafts Cost:140 Discounts: 10 Adv. C. Prereq: engineering Description: city defense increased by 1 Name: Baths Type: Adv. Crafts Cost:200 Discounts: 10 Adv. C. Prereq: glassblowing, plumbing Description: Reduce epidemic by 8 units (primary victim) or 4 units (secondary victim). Name: Coastal Defense Type: Adv. Crafts Cost:140 Discounts: 10 Adv. C. Prereq: engineering, math, glassblowing Description: 1 city per turn is either 1)immune to piracy, 2)immune to 15 attacking tokens from sea (they all die) Name: Art Type: Arts Cost:60 Discounts: 10 Arts, 20 propaganda Description: same as Drama/Poetry and Music Name: Militia Type: Civics Cost: 150 Discounts: none Prereq: military Description: attacked/attacking units can fight to the death instead of to population limit. Name: Morality Type: Civics/Religion Cost:150 Discounts: none Prereq:monotheism or theology Description: counteracts corruption Name: Ethics Type: Civics/Religion Cost:280 Discounts: none Prereq: enlightenment, law Description: counteracts bribery Name: Pacifism Type: Civics/Religion Cost:300 Discounts:none Prereq: theology, philosophy Description:1)Counteracts civil war and fanaticism. 2) always remove first in a battle. 3) may never move into a area if it will result in conflict. 4)prevents military or militia, or if you already have them, nullifies all their effects Name:Fanaticism Type: Religion Cost: 250 Discounts:none Prereq: monotheism Description: can convert one extra area (on top of the one for monotheism) per turn. Either area must be bordering one of your areas, or have only 1 intervening area. Aggravates civil war (extra 5 units from both factions destroyed). Prevents Theology. Name:Nomadicism Type:Civics/Merchant Cost:80 Discounts: 10 Merchant, 50 to Bazaar or Caravan Description: Cities may move. Attack as 4 units, defend as 3. Can only trade in one commodity set per turn (2 if you have Bazaar). Prevents Law, Architecture and Engineering unless you fall back 1 space on the AST and give up the ability to be nomadic. Name:Bazaar Type:Merchant Cost:170 Discounts: 10 Merchant Description: 1 additional trade card of value 1-4 may be drawn each turn. Increases epidemic by 4 units. Nomads may now trade in 2 commodity sets. Name: Caravan Type: Merchant Cost:185 Discounts:10 Merchant Prereq: Bazaar Description: Increase the value (by one) of any trade sets of salt, spices, cloth or resin. Name: Protected Trade Route Type:Merchant Cost:180 Discounts: 10 Merchant Description: 1 open trade per turn with another player who has this advance. 2 open trades are allowed if the player has road building. Name: Propaganda Type:Civics/Politics Cost:110 Discounts: 10 Politics Prereq: Literacy Description: increases effect of treachery by 1 city. Prerequisite to all politics. Name: Patriotism Type:Civics/Politics Cost:115 Discounts: none Prereq: propaganda Description: can defend adjacent territories with up to 4 units after movement is done but before conflicts are resolved. Name: Merchantry Type:Politics Cost:70 Discounts: 10 Politics, 10 Merchant Prereq: propaganda Description: can verify 1 trade per turn (i.e. look at the cards you are being passed and decide if you want to continue with the trade) Name:Corruption Type: Politics Cost:135 Discounts: 10 Politics Prereq: propaganda Description: can decrease the value of one commodity set turned in (by any player) each turn. Name: Diplomacy Type: Politics Cost:100 Discounts: 10 Politics Prereq: propaganda Description: can view one other person's trade hand at any time, but must also show them yours. Name:Bribery Type:Politics Cost:280 Discounts:10 Politics Prereq: propaganda Descriptions: can select one trade card at random from another player's hand once per turn Name: Collusion Type:Politics Cost:200 Discounts: 10 Politics Prereq: propaganda Description: can use treasury to increase the effect of barbarian hordes or piracy. Each token will add 1 barbarian (up to 10 additional), or 6 tokens will add 1 pirate city (up to 2 additional).
That's all the cards. There are some others that some newbies have made, but I don't think they enhance the game (one of them is ag level 2, which basically removes the need for conflict in the game).
A copy of this description can be found at the GWUGS archive site. Telnet to gwis.circ.gwu.edu and login as gopher. The archive is under student organizations, sports/rec/hobby.
Enjoy.
